Kim is badly injured in an incident at school, an accident that should never have happened. He's a teenage boy with a reputation of being an unstoppable force that always gets things done. Recovering from injuries that should have been fatal he lives 'in interesting times' as he sets out to prove the doctors wrong. He's determined he'll walk again; if his powerful enemies let him live that long. Set in Australia.
A Clan Amir of Berant Story Gerry Mannheim continues to grow and develop in response to the events around him. These stories show many aspects of his maturing attitudes and responses to those events.
An Australian schoolboy discovers he can move small objects with his mind. His family moves to Albuquerque, New Mexico, USA and he uses his special skill to 'win' money at casinos. His exceptional skills at winning bring him some unwanted attention from some people, including the Department of Homeland Security. He objects to their actions and soon a state of war exists between his family and the DHS (and the people behind them). The odds are heavily in favour of one side - but which side?
A Clan Amir of Berant Story Years after the end of the war, Gerry Mannheim writes a summary of the whole war. Political intrigue around a bi-lateral trade agreement, recruitment of some computer specialists, and a kidnapping - just a normal overseas trip for Gerry Mannheim.
A Clan Amir of Berant Story 12 Stories about an exceptional person, Gerry Mannheim, a high genius. 12 short stories cover his life from 5 years of age until 10 years of age. Some very short, some not so short. They depict aspects of his character and the events that caused him to grow up fast and become an adult in the full meaning of the word by his tenth birthday.
I wrote this from a dream I had for a week. As a wise man once said everything is not as it would seem. Ray could definitely say that it was true. Besides after they upped his senses the world was definitely a different place.
A Clan Amir of Berant Story 15 Stories about an exceptional person, Gerry Mannheim, a high genius. These short stories cover his life from 10 years of age until 16 years of age. They depict aspects of his character and the events continuing maturing after he joins the Royal Guards to help him get offer the emotional shocks of the deaths during the year before. Mostly these stories cover the events around his military career but also cover personal high lights like meeting and courting his first wife.
The product of bio-engineering they search for their place and the man who made them what they are. They search for their humanity and sexuality. What a crappy life!
A man retired from a secret government agency, hoped that his time with them was through. Little did he know that an enemy from the past was still on earth.