A Barsoom Story (2) At the end of the first book, A Princess of Mars, John Carter is unwillingly transported back to Earth. The Gods of Mars begins with his arrival back on Barsoom (Mars) after a ten-year separation from his wife Dejah Thoris, his unborn child, and the Red Martian people of the nation of Helium, whom he has adopted as his own. Unfortunately, Carter materializes in the one place on Barsoom from which nobody is allowed to depart: the Valley Dor, which is the Barsoomian afterlife.
A Dark Wars Tale
A woman is gruesomely murdered in Cold War Germany and the only witness is her 5 year old daughter who can't remember what happened. Memories, though inaccessible to investigators, linger and change a once adorable little girl. And murder of a loved one will place that girl on the path of destiny. Odd occurrences, inexplicable enemies, and Cold War intrigue with an odd flavor alter this girl's life, shifting her from the front lines of the Cold War to the middle of the Dark Wars.
Dexter James is fed up with his job. For ten years he has put in long hours, worked for jerks, and received no rewards for a job well done. Then one day he says no to a temporary promotion. The fallout of that one little action will change the world.
A Spearfish Lake/Dawnwalker Story (4) A snake crawls out of a bathroom drain, and a woman kills it with her hair dryer... That's all it takes to set townspeople, media, crooked environmentalists, nudists, a country music singer, the federal government and a bunch of dogsledders to getting at each other's throats. Of course, nothing's quite normal in Spearfish Lake!
A Spearfish Lake/Dawnwalker Story (5) Two kids, a dream, and acres of dogs... Josh and Tiffany want to become dogsled racers. They just have to grow up first -- and learn about what they're doing along the way. A follow-on to Busted Axle Road, focusing on Josh and Tiffany's adventures.
A Barsoom Story (8) Carter relates an adventure commencing with a private war he and his picked followers have been waging against the resurgent Guild of Assassins, led by Ur Jan.
It is a harsh cruel world in which danger lurks for the unwary. After a small town is wiped out, ten families sign the Pfand X, the pledge of ten, in which they promise to support and help each other in good times and bad. After 18 generations, the families of the Pfand X are once again threatened. / (Reviews)
Ever wonder what happened between books 2 and 3? So did I. Janice is telling this story as she and Bennie travel about the country about ten years after the Day.