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Extra Sensory Perception Stories

Displaying stories 11 through 20 of 41

  Title Author Description Size Dnlds Votes Score
11

05-04 French Follies
Action/Adventure
Ernest Bywater A Clan Amir of Berant Story
In November 2009, Gerry has to visit Europe to resolve some political issues, and has the bad luck to visit a school when some terrorists wish to use it for their purposes. Badly outnumbered, his security team do their duty. Sometimes, the best a warrior can do is to die hard, to help his friends who will arrive later. From the Clan Amir Book - The Falcon in Flight.
Tags: Drama, Politics, Violence, War, Military, Workplace, Extra Sensory Perception, Young Adult, Vignettes
Age Rating: Older than 7
Posted:
42 KB 3942 370 7.26
12

03-15 War Games
Action/Adventure
Ernest Bywater A Clan Amir of Berant Story
It's time for Gerry to do the field testing of his skills as a commanding general in War Games, but Berant rarely has a need for a general to exercise diversified command. Thus it's a good thing the new king of Shukra wishes to have the Berant military test how well his army is after going through new training with new equipment. The event provided surprises for everyone involved.
Tags: Violence, War, Military, Extra Sensory Perception
Age Rating: Older than 13
Posted:
31 KB 1211 103 7.22
13

02-06 Rites of Passage
Young Adult
Ernest Bywater A Clan Amir of Berant Story
Many societies have a rite of passage where a boy is called a man and a girl is called a woman once they pass the rites. Young Gordie wishes to stand early, as is his right. However, there are things to be done to organise them, and the normal events of life don't stop just so he can do this. As is usual for Gordie, he does it all in his own way, and different to what others expect.
Tags: Coming of Age, Politics, Workplace, Extra Sensory Perception, Royalty, Young Adult, Vignettes
Age Rating: Older than 13
Posted:
41 KB 2361 178 7.21
14

05-05 Persuasive Performance
Action/Adventure
Ernest Bywater A Clan Amir of Berant Story
Medical students attend the Carmel Clinic to learn the new techniques taught there, but get involved in a major medical emergency on their day off. They also find the answer to a mystery the came across on their first day.
Tags: Drama, Extra Sensory Perception
Age Rating: Older than 13
Posted:
26 KB 1399 109 7.06
15

03-11 Boat People
Action/Adventure
Ernest Bywater A Clan Amir of Berant Story
Children are going missing, it's believed they're being kidnapped for the child slave trade. The search is on to find out how they're getting them out of the country. RIS suspect it's by boat, so extra patrols are organised with additional troops on some of the boats. Gerry checks out a suspicious boat and catches up with it in International Waters. There are now political concerns here.
Tags: Politics, Violence, War, Military, Extra Sensory Perception
Age Rating: Older than 13
Posted:
17 KB 1299 105 7.05
16

Kim: Power Play
Young Adult
Ernest Bywater Kim is badly injured in an incident at school, an accident that should never have happened. He's a teenage boy with a reputation of being an unstoppable force that always gets things done. Recovering from injuries that should have been fatal he lives 'in interesting times' as he sets out to prove the doctors wrong. He's determined he'll walk again; if his powerful enemies let him live that long. 55,500 words of drama and action
Tags: Crime, Drama, Politics, Violence, Extra Sensory Perception
Age Rating: Older than 13
Posted: Concluded:
297 KB 7762 284 7.05
17

02-05 the Weekend Party
Action/Adventure
Ernest Bywater A Clan Amir of Berant Story
Isobelle's best friend is having a weekend long birthday party. But there's a few uninvited guests as well as a trick guest. Can they handle the trouble caused by the gatecrashers?
Tags: Violence, Extra Sensory Perception
Age Rating: Older than 13
Posted: Concluded:
65 KB 1670 107 7.02
18

02-04 Bank Bandits
Action/Adventure
Ernest Bywater A Clan Amir of Berant Story
Some men want to rob a bank while Gordie is in there. Not a good idea. He's young, but tricky, and stops them in their tracks.
Tags: Crime, Extra Sensory Perception
Age Rating: Older than 13
Posted:
8 KB 1265 108 6.84
19

Rough Diamond
Action/Adventure
Ernest Bywater An Australian schoolboy discovers he can move small objects with his mind. His family moves to Albuquerque, New Mexico, USA and he uses his special skill to 'win' money at casinos. His exceptional skills at winning bring him some unwanted attention from some people, including the Department of Homeland Security. He objects to their actions and soon a state of war exists between his family and the DHS (and the people behind them). The odds are heavily in favour of one side - but which side?
Tags: Coming of Age, Crime, Drama, Politics, School, Violence, War, Workplace, Science Fiction, Extra Sensory Perception, Young Adult
Age Rating: Older than 13
Posted:
309 KB 13376 904 6.82
20

03-09 Tim's Halt
Action/Adventure
Ernest Bywater A Clan Amir of Berant Story
Brigands are crossing the mountains and creating havoc, the Royal Guards are tasked with protecting the people. Gerry and his patrol don't like what they see at one farm and set out to stop the brigands at the next. It's time for Gerry to live up to his heritage, and he Stands to the call.
Tags: Drama, Politics, Violence, War, Military, Workplace, Extra Sensory Perception, Royalty, Young Adult, Vignettes
Age Rating: Older than 7
Posted:
14 KB 3007 214 6.70