Clan Amir — a collection from Ernest Edwards
The stories are about the ruling clan in the tropical Asian country of Berant and other key characters important to the development of the clan and the country. Most are set in the century following World War II, but not restricted to that. _ The stories were originally written in 7 books published elsewhere. Since then they've been merged into 2 anthologies which aren't in a strict order. This is because the first anthology (The Falcon) consisted of books 2, 3, 4, and 5 with the focus on Gerry Mannheim and is development from a small child to being a man. The second anthology was made from the remaining three books (1, 6, and 7) with of the major wars before Gerry is born and the two he later participates in as man. The series in this universe are aligned with the anthologies. With some extra information left loose in the universe itself.
  Title Description Size Dnlds Votes Score
1

00-02 Clan Amir Story Time Line
General
PLEASE READ THIS FIRST. Background information that helps you appreciate the Clan Amir Stories. Not a story as such. This has a list of all the stories in chronological order, the order they should be read in.
Tags: Military, Workplace, Royalty
Age Rating: Anybody
Posted: Concluded:
24 KB 4527 47 6.65
2

00-03 A Fighting Heritage Poetry
Poem
Can be skipped if you want to. Three short poems from the book A Fighting Heritage. They summarise the critical events of the stories themselves. The book demonstrates what happens when irresistible forces meet unmovable objects in human encounters on the battlefield - wars are fought by people, not equipment.
Tags: Drama, Violence, War, Military, Workplace
Age Rating: Older than 7
Posted:
1 KB 1428 74 5.83
3

02-07 Budding Businessman
Action/Adventure
In July 2001, Dani-girl, Gordie's sister, asks him to help find a job for an old school friend, as she wishes to return to the region. At the same time, Gordie is ready to start his own business and needs an adult as a manager, so he can continue his school studies. Sometimes, multiple problems solve each other. And often resolutions create new problems. Can these new business people solve all the problems and get into business?
Tags: Drama, Workplace, Young Adult, Vignettes
Age Rating: Older than 7
Posted:
32 KB 3789 382 6.43
4

03-03 Raptor Games
Action/Adventure
A young genius and legal adult has joined the military, and in December 2003 is now assigned as a temporary tank commander - despite being too short to drive it or operate the machine gun. Another tank commander takes exception to his youth, and learns age and experience doesn't equal smarts.
Tags: Drama, Military, Workplace, Young Adult, Vignettes
Age Rating: Anybody
Posted:
30 KB 3842 407 6.74
5

00-00 About Berant
General
Can be skipped if you want to. General background information about the Berant geography, legal structure, laws, and society. This is for those who want a deeper understanding of the culture of Berant and is more a travelogue than a story.
Tags: Military, Workplace, Royalty
Age Rating: Anybody
Posted:
33 KB 1574 38 6.12
6

05-02 Games for Children
Action/Adventure
In March 2009 a company is taken over, and the new owners renege on an arrangement with the View Port Orphanage. Gerry is notified, and he steps in to help. The result is a major change in the situation, and more fun for the kids. But there are some problems to be overcome. Vengeance is mine sayeth the Lord, except in the corporate world - never let kids down, it can hurt you.
Tags: Drama, Politics, Workplace, Young Adult, Vignettes
Age Rating: Anybody
Posted:
44 KB 3433 329 6.45
7

01-04 Darmore Demon
Action/Adventure
November 1983, a young woman realises her life long ambition - to join the Royal Guards - we follow her joining and her first posting. Young and new to the military, but very different to what they usually get. Is she more than she seems? Yes and no. Read and find out
Tags: Drama, Politics, Violence, War, Military, Workplace, Young Adult, Vignettes
Age Rating: Older than 7
Posted:
79 KB 4347 393 8.29
8

05-04 French Follies
Action/Adventure
In November 2009, Gerry has to visit Europe to resolve some political issues, and has the bad luck to visit a school when some terrorists wish to use it for their purposes. Badly outnumbered, his security team do their duty. Sometimes, the best a warrior can do is to die hard, to help his friends who will arrive later. From the Clan Amir Book - The Falcon in Flight.
Tags: Drama, Politics, Violence, War, Military, Workplace, Young Adult, Vignettes
Age Rating: Older than 7
Posted:
42 KB 3307 329 7.39
9

01-02 Granite Mannheim
Action/Adventure
No: 01-02 - A 1946 revolution sees troubles in the country of a boy born to two cultures with strong fighting traditions. His family has trouble leaving the war zone; other family members help, at a terrible cost - he sees the cost and understands why they paid it. These events shape the character of a young boy, and this is later shown when he reaches high school in his other country. It shows his strength of character, which is further demonstrated in a later story in the books of the series.
Tags: Drama, School, Violence, Military, Workplace, Young Adult, Vignettes
Age Rating: Older than 7
Posted:
16 KB 3161 290 6.25
10

02-11 Kelly
Action/Adventure
In October 2002, Geordie's sister Kelly is kidnapped and he searches for her. Finding her he takes action to recover her. In doing so he loses more than he can imagine and learns he's only human. A boy is forced to take on the mantle of adulthood. WARNING - stories includes euthanasia, the mercy execution of a loved one. It is not graphic, but is described.
Tags: Crime, Drama, Violence, Military, Royalty, Young Adult, Vignettes
Age Rating: Older than 13
Posted:
29 KB 2909 300 6.36
11

02-08 Dani-girl
Action/Adventure
June 2002, a young woman from a family of warriors faces her destiny - head on. Through an unusual and close link to her young genius brother, he's more aware of events than you think. This story is part of a series that follows events that shape his life and destiny, this is one event at a critical time in his life. It answers the questions 'What IS a warrior?' 'Can a warrior also be a pacifist?'
Tags: Drama, Violence, Military, Workplace, Young Adult, Vignettes
Age Rating: Older than 7
Posted: / (Review)
34 KB 2944 322 7.74
12

03-10 Someone Very Special
Romance
In May 2006 a young genius who is rich and born to power, is also an empath, and he finally meets someone very special. A brief, but interesting courtship follows.
Tags: Romance, Drama, Royalty, Young Adult, Vignettes
Age Rating: Anybody
Posted:
36 KB 3850 334 6.35
13

03-07 Crafty People
Action/Adventure
January 2005, an international group of crafty criminals prove very hard to catch, but can they deal with a young genius in his early teens. Which of them is the craftiest?
Tags: Crime, Drama, Military, Workplace, Royalty, Young Adult, Vignettes
Age Rating: Older than 7
Posted:
30 KB 3534 328 6.44
14

05-06 The Lost Ones
General
In March 2010 a clan is about to have its annual meeting of the whole clan when a disaster strikes that threats the clan's very survival. They have little to fight with, but fight with all they have - their courage and determination to survive as a clan. Will the lost ones be found?
Tags: Drama, Politics, Workplace, Royalty, Young Adult, Vignettes
Age Rating: Older than 7
Posted:
55 KB 2926 252 6.32
15

03-13 Wildfire
General
In March 2007 an officer under evaluation diverts his command to deal with a major crop fire and is faced with command and control problem. He resolves the issue in an unexpected manner.
Tags: Drama, Politics, Military, Workplace, Royalty, Young Adult, Vignettes
Age Rating: Anybody
Posted:
9 KB 3307 330 6.43
16

02-03 Dancing With Death
Young Adult
Young Gordie goes to visit a school friend who hasn't been the same since her mother died, she's becoming very withdrawn, and he's worried about her.
Tags: Drama, Workplace, Young Adult, Vignettes
Age Rating: Older than 7
Posted:
12 KB 2578 240 6.58
17

07-02b Gordie's Gophers Gather
General
It's time for Gerry to attack his main enemies, but first he must gather his special assault team. This is the story of his recruitment drive for a very special team of people to lead his attack on U MAMA.
Tags: Crime, Drama, Politics, Workplace, Hackers, Young Adult, Vignettes
Age Rating: Older than 7
Posted:
25 KB 2213 166 6.48
18

03-09 Tim's Halt
Action/Adventure
Brigands are crossing the mountains and creating havoc, the Royal Guards are tasked with protecting the people. Gerry and his patrol don't like what they see at one farm and set out to stop the brigands at the next. It's time for Gerry to live up to his heritage, and he Stands to the call.
Tags: Drama, Politics, Violence, War, Military, Workplace, Royalty, Young Adult, Vignettes
Age Rating: Older than 7
Posted:
14 KB 2328 170 6.61
19

01-03 The Dareed War
Action/Adventure
Granite Mannheim and his new regiment are on exercises when they see the neighbours invading. They're all that stands between the invaders and the bulk of the country, so they do what they're trained for; head for a spot to stand and fight while they wait for help to arrive. One regiment against 50,000 enemy troops and his men learn why they call him Granite.
Tags: Drama, Politics, War, Military, Royalty
Age Rating: Older than 13
Posted: Concluded:
67 KB 2449 146 7.54
20

02-01 Playground Problems
Drama
One of the kids at Gordie's school has a major problem, but it comes out well because of his early training. However, changes must be made.
Tags: Drama, School, Workplace, Vignettes
Age Rating: Older than 13
Posted:
22 KB 1882 146 6.45
21

02-06 Rites of Passage
Young Adult
Many societies have a rite of passage where a boy is called a man and a girl is called a woman once they pass the rites. Young Gordie wishes to stand early, as is his right. However, there are things to be done to organise them, and the normal events of life don't stop just so he can do this. As is usual for Gordie, he does it all in his own way, and different to what others expect.
Tags: Coming of Age, Politics, Workplace, Royalty, Young Adult, Vignettes
Age Rating: Older than 13
Posted:
41 KB 1826 148 7.35
22

07-02c Gopher Holes
Drama
The Gophers a re ready to strike, and they do. There's a few games to follow up, but the play is fun for the winners and not the bad guys.
Tags: Drama, Workplace, Vignettes
Age Rating: Older than 13
Posted:
18 KB 1877 142 6.57
23

01-01 Heritage
Action/Adventure
Berant has weathered WW II, but most of the Army is loyal to the generals and not the crown. The generals have been bought and the Army is in revolt. The king is killed, but not all is lost Can the royal princesses escape and live to lead an army of their own to retake their country? read and find out.
Tags: War, Military, Royalty
Age Rating: Older than 13
Posted: Concluded:
141 KB 1222 77 7.85
24

00-01 Basic Info on Berant Military - U Mama - Gordon Mannheim Most of the other stories will make more sense if you read this because it has the basic information on the Berant Military Structure, U MAMA, and Gorden Mannheim - the main character in most of the stories.
Tags: Military
Age Rating: Older than 13
Posted:
18 KB 608 42 7.30
25

07-01 U Mama War
Action/Adventure
Time moves on, Gerry lives to a ripe old age and finally gives in to write a summary of his fight with U MAMA well after the fact. This is more a text book style entry fo how he conducted his campaign.
Tags: Politics, War
Age Rating: Older than 13
Posted:
52 KB 665 40 6.42
26

07-02a Gordie's Gophers
Action/Adventure
Political intrigue around a bi-lateral trade agreement, recruitment of some computer specialists, and a kidnapping - just a normal overseas trip for Gerry Mannheim.
Tags: Politics, Military
Age Rating: Older than 13
Posted: Concluded:
109 KB 1009 74 7.34
27

07-03 Mercenary Massacre
Action/Adventure
U MAMA are aligning with foreign and domestic criminals to get mercenaries. A South American Drug Cartel to recruit and train 20,000 soldiers and local criminal motorcycle gangs to steal weapons. Gerry has to act to stop them, but it all needs drastic action.
Tags: Violence, War, Military
Age Rating: Older than 13
Posted:
34 KB 773 51 7.56
28

02-02 Bully Boys
Action/Adventure
For the first time in his life Gordie meets some bullies and has to deal with them.
Tags: School
Age Rating: Older than 13
Posted:
9 KB 610 51 6.40
29

06 Shukra War
Action/Adventure
U MAMA want a base close to Berant, what better than to take control of the neighbour, Shukra, so they buy the leading generals and stage a revolution. But will it work?
Tags: Violence, War, Military, Royalty
Age Rating: Older than 13
Posted: Concluded:
286 KB 1999 75 7.59
30

04 the Day of Blood
Action/Adventure
U MAMA launches an all out attack on Berant with thousands of troops set to attack by land, by air, and by sea to hit all important parts of the country at once. Are the Guards and their command structure up to this challenge. Whatever happens, the blood will flow freely across the land, and many will now great sorrow.
Tags: Violence, War, Military, Royalty
Age Rating: Older than 13
Posted: Concluded:
202 KB 1722 71 8.06
31

02-04 Bank Bandits
Action/Adventure
Some men want to rob a bank while Gordie is in there. Not a good idea. He's young, but tricky, and stops them in their tracks.
Tags: Crime
Age Rating: Older than 13
Posted:
8 KB 646 59 6.92
32

02-05 the Weekend Party
Action/Adventure
Isobelle's best friend is having a weekend long birthday party. But there's a few uninvited guests as well as a trick guest. Can they handle the trouble caused by the gatecrashers?
Tags: Violence
Age Rating: Older than 13
Posted: Concluded:
64 KB 990 69 7.04
33

02-09 Vicky
Action/Adventure
A young girl runs away from home in fear. But the trouble follows her. But a new friend, Gordie, helps out at a terrible cost to himself.
Tags: Coming of Age, Crime, Violence
Age Rating: Older than 13
Posted:
26 KB 699 65 7.47
34

03-01 / 03-02 Falcon Fledgling
Action/Adventure
There are some changes in Gerry Mannheim's life. A big one is him joining the Guards. Watch him enlist, train, and go on his first duty assignment.
Tags: Military
Age Rating: Older than 13
Posted:
13 KB 710 61 6.27
35

03-04 Recon Platoon
Action/Adventure
Gerry has an idea for a specially trained platoon, so he gets the task of creating it. The 'fun' starts on the day it's established.
Tags: Military
Age Rating: Older than 13
Posted:
7 KB 656 61 6.42
36

03-05 Designing Devilry For a change of pace Gerry takes on some university courses. Two have some interesting events along the way.
Tags: School
Age Rating: Older than 13
Posted:
11 KB 761 58 6.41
37

03-06 M P Patrol
Action/Adventure
Gerry runs into trouble while in command of an Military Police Patrol, and it's bad enough he has to call for help.
Tags: Crime, Violence, Military
Age Rating: Older than 13
Posted:
14 KB 741 71 6.42
38

03-08 A Way to Help
Action/Adventure
A building collapses, people are trapped. Gerry is on hand and determined to help, despite what the current procedures say.
Tags: Military
Age Rating: Older than 13
Posted:
15 KB 659 65 6.64
39

03-11 Boat People
Action/Adventure
Children are going missing, it's believed they're being kidnapped for the child slave trade. The search is on to find out how they're getting them out of the country. RIS suspect it's by boat, so extra patrols are organised with additional troops on some of the boats. Gerry checks out a suspicious boat and catches up with it in International Waters. There are now political concerns here.
Tags: Politics, Violence, War, Military
Age Rating: Older than 13
Posted:
17 KB 743 66 6.99
40

03-12 What a Girl
Action/Adventure
Gerry wants to build a boat, so he does - but only after inventing the materials to make it work. Before he can build what he wants he builds a luxury yacht to test out the design. However, the major test is when he's at sea during a Category 5 storm, and has to help rescue others caught out at sea.
Tags: Drama
Age Rating: Older than 13
Posted:
28 KB 864 80 7.26
41

03-14 Deadly Dive
Action/Adventure
Gerry answers the question about how deeply ingrained training can become when he risks his life to save a young girl from a long fall onto the rocks below the cliff top. Her only hope is if he can catch her and reach the end of the headland to dive into the ocean there before they both slide off the side of the steep cliff face and fall to the rocks. Whatever happens, it's a long way down and sure to hurt when they get there.
Tags: Drama, Military
Age Rating: Older than 13
Posted:
26 KB 681 60 7.43
42

03-15 War Games
Action/Adventure
It's time for Gerry to do the field testing of his skills as a commanding general in War Games, but Berant rarely has a need for a general to exercise diversified command. Thus it's a good thing the new king of Shukra wishes to have the Berant military test how well his army is after going through new training with new equipment. The event provided surprises for everyone involved.
Tags: Violence, War, Military
Age Rating: Older than 13
Posted:
31 KB 627 62 7.12
43

05-01 Rebuilding the Clan Following the Day of Blood many changes are needed, also many people have changed. However, life must go on, and the Clan must survive. The whole clan must restructure and change many things to continue forward.
Tags: Royalty
Age Rating: Older than 13
Posted:
9 KB 653 48 6.23
44

05-03 College Capers
Action/Adventure
Five college girls are kidnapped, including some Berant citizens. Gerry must go to the USA to recover them all before the kidnappers harm the ones that weren't their intended targets. And no one knows which of the girls they were after at the time.
Tags: Crime, Politics, Violence, Military
Age Rating: Older than 13
Posted:
63 KB 775 66 7.53
45

05-05 Persuasive Performance
Action/Adventure
Medical students attend the Carmel Clinic to learn the new techniques taught there, but get involved in a major medical emergency on their day off. They also find the answer to a mystery the came across on their first day.
Tags: Drama
Age Rating: Older than 13
Posted:
26 KB 714 65 7.11